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Best Killer In Dead By Daylight

Sometimes everyone has a dark fantasy of being the killer in a horror movie, right? Tons of players love to be on the prowl hunting down survivors in Dead by Daylight. With killers from famous horror franchises, among original creations, there’s a ton of fun to be had in the game.



RELATED: Dead By Daylight: New Features We Would Love To See

Still, not all killers are created equal. They call come with unique abilities that offer major upsides and downsides. When players want to be successful in Dead by Daylight, they need to know the best killers to use to do the job. Favorite movie villains aren’t always the best choice for those players who want to be competitive.

Updated September 4, 2022 by Patrick Armstrong: For many gamers, the addition of Jill, Leon, and Nemesis to Resident Evil was a dream crossover. Getting another crossover from that franchise seemed like far too much to ask. With Project W and the introduction of the Mastermind Wesker, Dead by Daylight has proved that anything is possible when it comes to adding iconic characters to the game. Years after its release, Dead by Daylight only grows more complex and fun. Better yet, that trend shows no signs of slowing down.


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29 Michael Myers – The Shape

Yes, this is the Michael Myers! This horror movie icon is able to stalk survivors and gain more strength for taking them down as he does so. If killers can get to Tier III of Evil Within, Michael becomes beyond devastating. It’s just not always easy to make that happen, and it doesn’t last forever.

Almost any killer with an instant takedown attack is high tier and strong, but the Shape suffers from an extremely weak early game due to his slow speed and reduced lunge range in Tier I. Overall, the Shape is weaker than his cinema infamy would suggest, but players should never dismiss him because his Tombstone add-ons grant him the ability to instantly mori Survivors.

Perks for The Shape

  • Save the Best for Last:
    The killer gains 1 token for each survivor they hit with a basic attack who is not the Obsession. Tokens result in a stackable 5% cool-down reduction on attacks.

  • Play with Your Food:
    The killer gains 1 token each time they chase the Obsession but let them escape. These tokens apply toward a stackable 3, 4, or 5% Haste effect.

  • Dying Light:
    Each time the killer hooks a survivor who is not the Obsession, they gain a token. Survivors other than the Obsession suffer from a stackable 2, 2.5, or 3% penalty to repairing, healing, and sabotaging so long as the Obsession is still alive.

Power: Evil Within

The killer is gifted the Undetectable effect. Evil Within II reduces the Terror Radius and vault time. Evil Within III causes all survivors to be inflicted with Exposed for 60 seconds.

28 Evan Macmillan – The Trapper

Evan Macmillan was the first killer in the game and is essentially the mascot of the franchise at this point. His name might make his ability obvious since he uses bear traps. The major problem here is that it isn’t easy to set up bear traps quickly. They need to be perfectly located so that the player can make sure to down survivors or else all the time will be for nothing.

RELATED: The Best Halloween Movie Doesn’t Even Have Michael Myers In It

Since players can also help free survivor allies from the traps, those that travel in groups can negate the ability quite quickly. Oh, and players can set actually off traps safely if they spot them. It makes it far harder to use them effectively and makes it so there are better killers to use. That said, a few things in the game are harder to escape than a basement trapped by this Killer.

Perks for The Trapper

  • Unnerving Presence:
    Survivors repairing generators or healing within the Terror Radius are affected by this perk. It will increase the odds of a Trigger for skill checks by 10% and decrease the Success zone by 40, 50, or 60%.

  • Brutal Strength:
    The action speed for pallets, breakable walls, and damaging generators is increased by 10, 15, or 20%.

  • Agitation:
    The Terror Radius is increased by 12 meters and the carrying speed is increased by 6, 12, or 18% when carrying a player.

Power: Bear Trap

The killer begins the trial with 2 Bear Traps; 6 Bear Traps are already spawned on the map. Bear Traps will trap players and put them in the dying state. The killer can also be trapped by a Bear Trap, but only temporarily.

27 Amanda Young – The Pig

Inspired by the famous Saw franchise, The Pig has a lot of artillery at her disposal. She can put reverse bear traps on the player, enter stealth by crouching, and a heck of a charged strike. Still, each of these moves has problems. The bear traps take far too long to count down and are almost guaranteed to get taken off by survivors. Plus, they are severely limited, so once they are out that tool for pressure is totally gone.

RELATED: Dead By Daylight: How To Play The Pig

Not to mention, her stealth strike is also easy to telegraph and dodge because of the loud lion’s roar she makes before striking as well. The combination of all these weaknesses makes her have a hard time taking out survivors. The Pig has received a number of (arguably unnecessary) nerfs, but she remains a fun though challenging Killer to play.

Perks for The Pig

  • Hangman’s Trick:
    The killer will receive a Loud Noise Notification when a player starts to sabotage a hook. The Auras of any survivor within 2, 4, or 6 meters of a hook are revealed when a player is being carried.

  • Surveillance:
    The Auras of regressing generators are revealed to the killer.

  • Make Your Choice:
    This perk activates when a survivor is rescued from a hook within 32 meters of the killer. The rescuer is inflicted with Exposed for the next 40, 50, or 60 seconds.

Power: Jigsaw’s Baptism

The killer begins the trial with 4 Reverse Bear Traps. When players are in the dying state, the killer can place a Bear Trap on their heads. Bear Traps are activated whenever a generator is complete. Players must search around the map to find a key in order to free themselves from the Bear Trap.

26 Freddy Kruger – The Nightmare

Freddy Kruger is just as much of a nightmare on Elm Street as he is in Dead by Daylight. He was once the worst character in the game, received a powerful rework, and then was nerfed again, pushing him back down the list. All Freddy has to do is make survivors fall asleep for them to be in the realm of nightmares where he can best use his abilities to take them down.

He has the ability to keep up strong pressure with his teleporting, has decent stealth capabilities while in the dream state, and can make things difficult if he keeps survivors isolated so their allies can’t wake them up. His anti-loop blood pool ability isn’t great, but it’s still much more reliable than the fake pallet alternative. He’s an easy killer to learn, but no longer the monster of nightmares he once was.

Perks for The Nightmare

  • Fire Up:
    This perk charges every time a generator is completed. There is a stackable 3, 3.5, or 4% action speed to breaking pallets and breakable walls, damaging generators, vaulting windows, and picking up or dropping survivors.

  • Remember Me:
    The killer gains 1 token each time they attack the Obsession with a basic attack. The opening time for the Exit Gates is increased by 4 seconds for each token.

  • Blood Warden:
    This perk activates when an Exit Gate is opened. Survivors standing within the area of the Exit Gate have their Auras revealed. If a survivor is hooked while this perk is active, The Entity will block the Exit Gates for 30, 40, or 60 seconds.

Power: Dream Demon

The killer is invisible to players further than 32 meters. The presence on the trial grounds causes survivors to fall asleep for 60 seconds and enter the Dream World. In the Dream World, survivors are inflicted with Oblivious. Basic attacks will transport players into the Dream World.

25 Danny Johnson – The Ghost Face

From the hit movie franchise Scream, Ghost Face has a unique ability that requires him to stalk survivors individually. If he does so well enough, he can manage to down them instantly for a short period of time. His major strength comes from his stealth, so patient players can make him work nicely.

RELATED: Dead By Daylight: How To Counter Stealth Killers

The only issue is that once his stealth fails, he becomes quite useless. If the survivors spot him or hit him in any way, he loses all those advantages he was building up, and it can be annoying to get them back again, especially as he doesn’t have any significant mobility advantages. Lethal Pursuer and other information perks can help combat these weaknesses, however, giving Ghost Face some lethality back.

Perks for Ghost Face

  • I’m All Ears:
    Survivors performing a rushed action within 48 meters of the killer will have their Aura revealed for 6 seconds.

  • Thrilling Tremors:
    Generators not being repaired are blocked by The Entity for 16 seconds after picking up a survivor.

  • Furtive Chase:
    The killer gains 1 token each time they hook the Obsession, for up to 2, 3, or 4 tokens. The Terror Radius is reduced by 4 meters per token while in a chase.

Power: Night Shroud

The killer is Undetectable. If a survivor reveals the killer, their location is revealed through killer instinct for 2 seconds.

24 Jeffrey Hawk – The Clown

The reason that The Clown is so low on the list is because of his special. Slowing down survivors with intoxication bottles may seem strong at first, but the length of time to reload makes things very difficult. Plus, smart players can simply run through the gas as the reduced visibility just isn’t strong enough, especially if they have exhaustion perks.

He takes a lot of playing things by ear which makes it especially hard to make him successful in the higher ranks. A good Clown player who knows how to alternate between types of bottles can be strong, but there’s still only so much this funny man can do. Despite his lack of map pressure, the Clown is still a good time, especially with Party Bottles and the Redhead’s Pinkie Finger.

Perks for The Clown

  • Bamboozle:
    Vaults are 5, 10, or 15% faster. The Entity will block that vault location for 8, 12, or 16 seconds

  • Coulrophobia:
    Players within the Terror Radius have their healing speed reduced by 30, 40, or 50%.

  • Pop Goes the Weasel:
    This perk activates for 35, 40, or 45 seconds after hooking a survivor. The next generator damaged by the killer will lose 25% of its progression.

Power: The Afterpiece Tonic

The Afterpiece Tonic will create a gas cloud that will infect players with impaired vision, coughing, and the Hindered effect. This lasts for 2 seconds after leaving the gas cloud. This can be neutralized by the Afterpiece Antidote.


23 Sadako Yamamura – The Onryo

The Onryo has incredible mobility thanks to the fact that she can teleport between televisions, and she has stealth due to her ability to Demanifest. Survivors who allow themselves to become fully Condemned by her power can also be executed with an abbreviated mori.

RELATED: Dead By Daylight: How To Survive Against The Onryo

The Onryo’s major problem is a lack of anti-loop abilities which, combined with her lack of lethality, make it very hard to put survivors into the dying state and maintain pressure on a team. Though her powers are fun and spooky, they aren’t actually that good at killing people. Players to lean into her Condemnation power with certain add-ons can still be surprisingly deadly, however.

Perks for The Onryo

  • Scourge Hook: Floods of Rage:
    Each time a survivor is unhooked from a Scourge Hook, the auras of all other survivors are revealed for 7 seconds.

  • Call of Brine:
    Damaging a generator causes it to regress at 200% speed and reveal its aura for 60 seconds. Each time a survivor completes a Good Skill Check on that generator, the killer receives a loud noise notification.

  • Merciless Storm:
    Whenever a generator is repaired to 90%, survivors repairing it are faced with continuous Skill Checks. If they miss one or stop repairing, the generator becomes blocked for 20 seconds.

Power: Deluge of Fear

Deluge of Fear allows Sadako to teleport between televisions scattered across the map, Demanifest to become Undetectable, and build Condemnation on survivors, allowing her to mori those that don’t remove the affliction in time.

22 Philip Ojimo – The Wraith

One of the original killers in the game, The Wraith can go invisible at the ring of a bell. Invisibility sounds like it would be entirely broken, but in the end, it’s more of a hassle to survivors than a threat. Since players have to ring a bell to become visible once more and attack, it makes it difficult to actually ambush the survivors with the attack. Plus, any survivor with a flashlight can still spot an invisible Wraith. The Wraith is arguably the best killer to learn the game with but doesn’t fair well at more competitive levels.

Perks for The Wraith

  • Predator:
    Scratch marks are either slightly, moderately, or considerably closer together, depending on the tier unlocked by the player.

  • Bloodhound:
    Pools of Blood can be seen for 2, 3, or 4 more seconds. They appear in bright red.

  • Shadowborn:
    The field of view is increased by 9, 12, or 15 degrees.

Power: Wailing Bell

The killer can cloak themselves, making them invisible. The killer is also gifted the Undetectable effect. They can’t attack or interact while invisible.

21 Frank Julie, Susie, And Joey – The Legion

The Legion received a recent rework that returned some lethal potential to Feral Frenzy, making it so the Legion can down survivors with a fifth hit during Frenzy.

RELATED: Dead By Daylight: Things That Have Improved Since The Game’s Debut

A powerhouse at keeping the whole team injured and easy for new players to pick up, the Legion has a tough time keeping up with knowledgeable players and finishing the bloody work they started. Their ability to vault pallets and move quickly from one Survivor to another can turn matches around if Survivors aren’t careful, as high-level Legion players have demonstrated.

Perks for The Legion

  • Discordance:
    The Auras of generators being repaired by 2 or more survivors within 64, 96, or 128 meters of the killer are revealed. This will also trigger a Loud Noise Notification.

  • Mad Grit:
    There are no cool-down effects on missed attacks while carrying a player. A successful attack will halt the carried player’s wiggling for 2, 3, or 4 seconds.

  • Iron Maiden:
    Lockers can be opened 30, 40, or 50% faster. Survivors exiting lockers are inflicted with Exposed for 30 seconds. Their Auras are revealed to the killer.

Power: Feral Frenzy

When the power gauge is full, Feral Frenzy can be activated. This will make the killer move faster and gain access to the Pallet Vault and Feral Slash abilities.

20 Herman Carter – The Doctor

The ultimate provider of medical PTSD, the Doctor has two main abilities. Shock Therapy gives madness to any survivors in range and flashes their location for a short while, which helps The Doctor visit his patients for a special appointment. Static Blast forces any survivor hit by it to gain even more madness. Unlike Shock Therapy, this ability doesn’t have a long recharge time.

If players can bring on enough madness to bring a survivor to Tier III, they can only sit and scream while they wait to snap out of it. Still, most of his abilities are better to locate survivors than dealing damage, giving him issues when it comes to sealing the deal for wins.

Perks for The Doctor

  • Overwhelming Presence:
    The depletion rate of items used by players is increased by 80, 90, or 100% when within the Terror Radius

  • Monitor & Abuse:
    The Terror Radius is increased by 8 meters. Outside of a chase, the field of view is increased by 3, 5, or 10 degrees.

  • Overcharge:
    The killer can overcharge a generator by damaging it. The next skill check will be extra-difficult for the survivor. A failed skill check will result in a progressive loss of 3, 4, or 5%. A success grants no progression bonus.

Power: Carter’s Spark

With each strike of a special ability, the survivors’ madness will increase, resulting in the Madness effect.


19 Ji-Woon Hak – The Trickster

Fan favorite and former K-pop star Ji-Woon Hak may not be the most menacing villain in the game, but he still has a few tricks up his sleeve that will keep players on their toes. He can use his Showstopper power to throw blades at the players, making him deadly even from a distance.

RELATED: Dead By Daylight: How To Finish Generators Faster

Most of his perks revolve around blocking areas of the environment and downing survivors; this is especially true for players near the end of the trial, where The Entity can block all of the Exit Gate switches. Unlike the Huntress, the Trickster must land multiple players in order to injure Survivors, which is part of what reduces his strength.

Perk’s for The Trickster

  • Starstruck:
    This perk only activates when the killer picks up a player. Survivors within the Terror Radius will be inflicted with the Exposed effect. After leaving the Terror Radius, the effect will persist for 26, 28, or 30 seconds. The perk deactivates as soon as the killer drops or hooks the carried player.

  • Hex: Crowd Control:
    When survivors perform a rushed vault through a window, The Entity will block the window for 14, 17, or 20 seconds. This perk deactivates when its connected totem is cleansed.

  • No Way Out:
    The killer gains 1 token each time they hook a new survivor. When the Exit Gates are open, the killer will receive a Loud Noise Notification. The Entity will block the Exit Gate switches for 12 seconds. For each token, The Entity will block the switches for an additional 6, 9, or 12 seconds.

Power: Showstopper

The killer begins the trial with 44 throwable blades. The killer can throw unlimited blades during The Main Event, which can be activated once the Event Meter is filled. The Event Meter will increase with each blade hit. Blades can be replenished at lockers.

18 Max Thompson Jr. – The Hillbilly

Max Thompson Jr. is just a bit worse than his murderous inspiration Leatherface from The Texas Chainsaw Massacre, even if both of them use chainsaws. The main difference is that the Hillbilly dashes forward with his weapon instead of simply swinging it side to side. Though he can’t down multiple survivors as the Cannibal can, the Hillbilly can cross the map with incredible speed while sprinting with his chainsaw. The Hillbilly is arguably one of the hardest Killers to learn but is very satisfying. Just watch out, as he has a hard time when going around corners.

Perks for The Hillbilly

  • Enduring:
    The duration of pallet stuns is reduced by 40, 45, or 50%

  • Lightborn:
    Survivors attempting to blind the killer have their Auras revealed for 6, 8, or 10 seconds. There is immunity from being blinded by flashlights, flashbangs, and blast mines.

  • Tinkerer:
    This perk triggers whenever a generator is repaired to 70%. There is a Loud Noise Notification for that generator. The killer becomes Undetectable for 12, 14, or 16 seconds.

Power: The Chainsaw

Survivors hit by the Chainsaw Sprint are automatically put in the dyings state.

17 Caleb Quinn – The Deathslinger

Watch out, it’s Harpoon Man! Okay, this isn’t Saturday Night Live, it’s a horror game, and the Deathslinger has a ranged attack that can be incredibly useful. When they hit survivors, they can also reel them in closer, pulling them off ledges or away from the exit gates in order to down them.

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The only problem is that his chain is breakable so survivors with strong enough struggling skills can make it useless quickly, though they will be deeply wounded even if they escape. It’s still a little tough to hunt them down as Caleb is one of the slowest killers in the game. He’s not the worst killer, he just has a hard time as he can only truly focus on one survivor at a time.

Perks for The Deathslinger

  • Gearhead:
    This perk activates for 20, 25, or 30 seconds after hitting a player with a basic attack twice. When a survivor succeeds in a good skill check while repairing a generator, that generator’s aura will be revealed to the killer as it gets repaired

  • Dead Man’s Switch
    : This perk activates for 35, 40, or 45 seconds after hooking the Obsession. The Entity will block generators that have not been repaired. These generators’ auras are revealed to the killer.

  • Hex: Retribution:
    Cleansing a totem will cause the Oblivious effect on survivors for 35, 40, or 45 seconds. All survivor auras are revealed to the killer.

Power: The Redeemer

The killer is armed with a harpoon that can lodge itself in a survivor; the killer can then pull the survivor towards themselves.

16 The Demogorgon

Seeing Stranger Things content in Dead by Daylight was beyond exciting for fans of the series. Playing as the Demogorgon can be particularly fun while traveling through portals in the Upside-Down. However, it tends to end up being faster to not even use the portals and just move around normally. Combine this with a tricky kit, and the fact that it makes a lot of noise when moving, and it becomes tough to use in higher ranks.

Due to license expiration, all Stranger Things content, including the Demogorgon, are no longer available to purchase and download. Players who have previously downloaded the DLC can still access and play as the Demogorgon, however. That’s fortunate since he’s a fan favorite for many.

Perks for the Demogorgon

  • Surge:
    Generators within 32 meters of the killer explode and regress whenever the killer puts a player into the dying state with a basic attack. There is an 8% progression penalty.

  • Cruel Limits:
    Windows and vaults are blocked from players for 20, 25, or 30 seconds after a generator is completed. The Auras of vaults are revealed to the killer.

  • Mindbreaker:
    Survivors are inflicted with Exhaustion when they are repairing a generator. This effect lingers for 3, 4, or 5 seconds if the survivor stops repairing.

Power: Of the Abyss

The killer can activate portals and traverse the Upside-Down and teleport to another part of the map, temporarily being gifted with Undetectable afterward. Players sealing a portal will suffer from Oblivious.


15 Nemesis T-Type – The Nemesis

From the remake of Resident Evil 3, the Nemesis is a force to be reckoned with. His abilities allow him to confuse and disorient players even if he’s nowhere nearby. He can also affect generators, causing them to explode and regress whenever he injures a player. He’ll also get a head-start by seeing all of the players’ auras from the start of the match. Oh, and he’ll also have an army of zombies helping him take down the players. The pallet-destroying ability of his tentacle is second to none, but his zombies have an awful habit of getting stuck on terrain and doing more harm than good.

RELATED: Dead by Daylight: Is Nemesis Good?

Perks for The Nemesis

  • Lethal Pursuer:
    Auras of all survivors are revealed for 7, 8, or 9 seconds at the start of the game.

  • Hysteria:
    Injured survivors are inflicted with the Oblivious effect for 20, 25, or 30 seconds after injuring a player.

  • Eruption:
    The Nemesis can kick a generator to effect it with Eruption. When a survivor is put into the dying state, all affected generators will erupt and regress. Survivors repairing a generator when this happens will be affected by the Incapacitated effect for 12, 14, or 16 seconds.

Power: T-Virus

The killer can unleash a tentacle strike, which will inflict players with Contamination. This makes them Hindered. With each strike, the killer’s Mutation Rate grows, increasing striking range and movement speed.


14 Bubba Sawyer – The Cannibal

Straight from The Texas Chainsaw Massacre and brought to life in the game, Bubba Sawyer is quite the powerful killer due to his chainsaw. Sure, revving it up takes a bit of time, but he’s going to down almost any survivor he comes into contact with. As long as he uses one of his tokens to extend his chainsaw use, it’s even possible for him to down two survivors at once, making him the best killer in the game for camping hooks.

Perks for The Cannibal:

  • Knock Out:
    This perk activates when a survivor is put into the dying state with a basic attack. The survivor’s Aura can’t be revealed from any survivor 32, 34, or 16 meters. The dying survivor has a decreased field of view, is 50% slower, and is inflicted with Blindness for 15 seconds.

  • Barbecue & Chill:
    After hooking a survivor, any other survivor further than 40 meters has their Auras revealed for 4 seconds.

  • Franklin’s Demise:
    Basic attacks cause survivors to drop items. The Entity will have its charges depleted if they are not recovered within 150, 120, or 90 seconds. Their Auras are revealed to the killer within 32 meters.

Power: Bubba’s Chainsaw

The killer begins the trial with 3 charges. The killer can consume a charge and perform a Chainsaw Dash for 2 seconds. This puts hit survivors into the dying state. While Chainsaw Dash is revving, the Tantrum meter fills. Tantrum will automatically put any nearby survivors into the dying state.

13 The Dredge

The nightmare abomination known as the Dredge thrives in darkness and uncertainty. It can teleport through lockers, seizing any survivors within, or teleport back to the Remnant it leaves of itself, cutting survivors off on loops.

RELATED: The Best Maps For Survivors In Dead By Daylight

Nightfall speeds up the Dredge’s teleportation considerably, grants it the Undetectable Status Effect, and darkens the map for survivors. Combined, these effects give a clever killer numerous ways to find and slay survivors. Unfortunately, Survivors who know how to avoid the Killer’s Remnant can escape loops and be difficult to catch.

Perks for The Dredge:

  • Dissolution:
    3 seconds after injuring a survivor, Dissolution activates for 20 seconds. If a survivor fast vaults over a pallet while within the killer’s terror radius, the pallet will break, and Dissolution will deactivate.

  • Darkness Revealed:
    When you search a locker, the auras of all survivors within 8 meters of any locker are revealed for 5 seconds.

  • Septic Touch:
    Whenever a survivor performs a healing action within the killer’s terror radius, that survivor suffers from Blindness and Exhaustion. These effects linger for 10 seconds after the healing action is interrupted by any means.

Power: Reign of Darkness

The killer begins the trial with 3 charges. The killer can consume a charge to teleport between lockers or can roam the Trial grounds until it decides to teleport back to its Remnant. Harming survivors and teleporting brings about Nightfall, where the Dredge thrives.

12 Pinhead – The Cenobite

As one of the most iconic horror villains of all time, Pinhead from Hellraiser has come to torment the players of Dead by Daylight. Pinhead can be a pain to go up against, largely because of all the tools at his disposal that he can use to torture the survivors. This is especially true of survivors he hooks. Anyone hooked while Pinhead is the killer will suffer from a variety of effects, from hemorrhage to cursed status effects. Needless to say, players don’t want to be on the other side of The Cenobite. By using Hoarder the player can even predict where the Cenobite’s cube will spawn, getting a jump on Survivors at the beginning of the Trial.

Perks for The Cenobite

  • Deadlock:
    The Entity will halt the progression of the highest-progressed generator for 20, 25, or 30 seconds whenever a generator is complete. This generator’s aura is revealed to the killer.

  • Hex: Plaything:
    As long as there’s a Dull Totem on the map, Hex: Plaything will be activated. Survivors hooked for the first time will suffer from the Cursed and Oblivious effects until the Dull Totem is cleansed. Only the Cursed survivor can cleanse the totem in the first 90 seconds; the aura of the totem is revealed to the player within 24, 20, or 16 meters.

  • Scourge Hook: Gift of Pain:
    4 random hooks will become scourge hooks; their auras are revealed to the killer. Survivors will suffer from the Hemorrhage and Mangled effects after being unhooked; they will continue to suffer from those effects until they are healed. Healed survivors have a 7, 8, or 9% action penalty on healing or repairing until they are injured.

Power: Summons of Pain

A chain can be summoned to the killer. The chain can bind a player, causing them to become Incapacitated.

11 Victor And Charolette Deshayes – The Twins

The Twins have some unique mechanics to work with. Victor can be faster when separated from his sister but can also be crushed by survivors or simply be torn off of them once he pounces. It takes a long while for him to regrow once inside Charlotte, which can make it difficult if they didn’t damage players enough to take them down.

RELATED: First-Person Melee Games To Play While Waiting For Chivalry 2

A deceptively powerful killer, the Twins nonetheless suffer from some punishing cooldowns when swapping between siblings, keeping many players from learning these otherwise exciting and deadly characters. Still, in the right hands, it’s possible to find success as The Twins.

Perks for The Twins

  • Hoarder:
    If a survivor opens a chest or picks up an item within 32, 48, or 64 meters of the killer, a Loud Noise Notification will trigger.

  • Oppression:
    3 other generators will regress while the killer damages a generator.

  • Coup de Grace:
    The killer earns a token each time a generator is completed. They can use the token to increase the distance of a lunge attack by 40, 50, or 60%.

Power: Blood Bond

This ability unleashes Victor, who can traverse the environment at great speeds. If Victor finds a player in a locker, player control will be reverted to Charolette, and Victor will hold the survivor in place for 10 seconds. Victor can also let out a shriek that will trigger killer instinct on nearby survivors.


10 Anna – The Huntress

Anna is simple and straightforward, which is part of her strength as a killer. Her biggest draw is she can throw hatchets. Anna is one of the slower killers, but once players learn how to aim her hatchet throws, that lack of speed won’t really matter. Having such a powerful ranged attack gives her a massive advantage and those with good enough aim to not need to grab more hatchets from lockers often will absolutely decimate survivors. There are few things scarier than catch a cross-map hatchet from the Huntress.

Perks for The Huntress

  • Beast of Prey:
    This perk activates when the killer is granted the Bloodlust effect. The killer becomes Undetectable and is given a 30, 40, or 50% bonus to Bloodpoints for Hunter actions.

  • Territorial Imperative:
    Survivors who enter the basement have their Auras revealed for 3 seconds if the killer is within 32 meters.

  • Hex: Huntress Lullaby:
    Survivors have a 2, 4, or 6% regression penalty on failed skill checks. Each time the killer hooks a survivor, they gain 1 token. Each token shortens the time between the warning sound and the skill check.

Power: Hunting Hatchets

The killer begins the trial with 5 Hunting Hatchets. Hatchets can be thrown and refilled at lockers.

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